Protoss    1/5 difficulty

Extremely simple bare bones. Great for new players. Lower skill ceiling but relaxing and easy. Tough units that have a high quality performance. not much else to say.

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Terran   1.5-3/5 Difficulty varies on sc2 exp

Equip with a variety of tools, Well balanced race with lethal ranged attacks. Basic paths of mech or Infantry assissted by aircraft optionally. Top tech option being battle cruisers.
Marines are very crazy raisins with basic upgrades + stim and shield. Get an orbital for additional income or scan

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Beast     3/5 Difficulty

Units have extra grit. Less macro. many unquie and powerful units and has the most build options and combinations. Some subtle unorthodox features.

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Zerg  4.5-6/5 Difficulty 
harder without sc2 experience

Zerg can swarm enemies with overwhelming waves then quickly transition into something unexpected to surprise enemy with entirely new army Very hard to macro at first.      not actually that hard in basics but a lot of multitasking

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Beast Society Background

A combination of primal animals being called together by a Zerg infested dragon that acts like a queen (hivemind). The beasts have dark blood magic found in 3 of their empire/units due to this new zerg influence. A little elvish and nature goddess influence in 1/3 of their empire/units and 1/3 of thier orginal society remains evovled from their roots in their little war game time. They have an efficient hierarchy based society mixed with communnal shamanic and tribal ways of life. Food is plenty due to a long history of developing defensive measures to the forests. So although good at their own infanstructure and defence they fail to have good siege, and not the best technology.

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